TARDIM

Welcome to TARDIM

Welcome to the TARDIM website, here you will find basic information about the mod and its development.

Commits Follow the latest changes and development progress.
Update Logs Keep up with new releases and additions to TARDIM.
Code Features Explore code features that aren't in the in-game WIKI.
Credits
Developer Addi3_Astarr

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Tardim 1.0.0 Release

(insert release date)

Added:

  • Item 1

Other:

Creative Mode Menu SideTabs

Add side tabs to the Minecraft Creative Mode inventory.


Important:

Replace anything referring to tardim with your mod id!

You will need the following classes:

This will work for 26.3+ Neoforge using Mojang mappings, but feel free to up / back port.

Any issues, @ me in my Discord server.

Also feel free to take the assets I made for it.

Addons:

Datapack Exteriors

Add new Exteriors to TARDIM with just a datapack and resourcepack



COMING SOON!


Datapack Interiors

Add new Interiors to TARDIM with just a datapack and resourcepack



COMING SOON!


Datapack Sonics

Add new Sonic Types to TARDIM with just a datapack and resourcepack


Important:

Replace name and In Game Name with what ever you want it to be called! (name must use lowercase and underscores!)

Replace id with your pack ID (example addiespack)! (id must use lowercase and underscores!)

Adding New Type:

  • Make a new json file at data/id/items/sonic_type/

  • { } name.json
    1{
    2 "name": {
    3 "translate": "tooltip.id.sonic.type.name"
    4 }
    5}

  • Then make a new json file at assets/id/items/

  • The on_true and off_true models are what the game will use when the sonic is on and off!
    { } name.json
    1{
    2 "model": {
    3 "type": "minecraft:condition",
    4 "property": "minecraft:using_item",
    5 "on_true": {
    6 "type": "minecraft:model",
    7 "model": "tardim:item/sonics/name_on"
    8 },
    9 "on_false": {
    10 "type": "minecraft:model",
    11 "model": "tardim:item/sonics/name_off"
    12 }
    13 }
    14}

  • Finally, add your model and texture files to:
    assets/id/models/item/sonics/ and assets/id/textures/item/sonics/



  • Translating Name:

    Make a new json file at assets/id/lang/
    en_us can be replaced with what ever language you use in Minecraft!

    { } en_us.json
    1{
    3"tooltip.id.sonic.type.name": "In Game Name"
    5}



    Recipe:

    TODO: add type recipe when blueprints are implimented!